The third scene will begin with Max's journey down a long, lonesome road, which will need to successfully build up suspense for when he meets his assailant for the fist time, face to face. This was done by the camera shots and movements we decided to use on the night most preferably any wide, long or dolly shots that show the antagonist following the unknowing victim to his fate. I thought this would help create a tense situation as the closer the villain gets, the more the audience wants the victim to turn around or run, and the longer he doesn't do this, the more stressful it gets to watch. We will also do this through editing the shots, adding non diegetic ticking of the significant. miniature grandfather clock slowly increasing the volume and tempo creating a sense of urgency, like he's racing against the clock.
The increase in tempo and volume of the ticking from scene three will continue into scene four, drastically changing as this is primarily a chase scene. Due to this the majority of shots will be tracking, hand held and dolly. These shots and movements help make the audience feel like they are looking through the eyes of the antagonist, slowly catching up or slowing away from the victim. We would like to implement a point of view shot here, of the antagonists vision, showing the cloaked figure slowly catching up to Max.
Finally, scene five will be the conclusion to our title sequence and heavily involves the use of props, specifically a machete and a miniature grandfather clock, of which the audience here throughout the title sequence and will end with the death of Max, our main character. We have planned to use a low angle shot of the cloaked figure approaching the victim, making him seem more intimidating and superior by deceiving the audiences view, followed by a high angle shot on Max, making him look smaller, weaker, and unable to defend himself.
The decided time to meet up, like many other sessions, was 6:30 at the leisure centre with the actors and then walk to the setting of the beginning of scene 3.
No comments:
Post a Comment